Triple A games- High production value, safe genre video games that are widely marketed to mass audience.
Oligopoly. Multi media conglomerates- e.g. Song and Microsoft, often facilitating synergy e,g, with films, consoles, magazines (Edge, PC Gamer...).
Publishers- Indie. Mainstream- pay for advertising./ marketing, ownership of game e.g. Assassins Creed 3. is published by the french company Ubisoft. Other mainstream global publishers include EA, Take two interactive and Activision Blizzard.
Developer- Like a film production company e,g, Mojang developed Minecraft and it is now distributed by Microsoft.
Distributor- how games are made available to audiences e.g. via digital download. Steam is digital distribution platform.
PEGI- Pan European Games Information, Key regulatory body that certificate video games.
Designer- Responsible for creating a game using software, up to 200 designers on mainstream, triple A video games.
Engine- A system designed for the creation and development of video games. Audio- visual software framework that developers use. (Unreal engine is a famous games engine- Quake Bio shock: Infinite).
Event release- the hyped date used in the marketing of a video game. E.g. the eagerly awaited release of GTA V in September 13, 2013.
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